﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Crystal : ItemBase
{
    public override void ItemAction()
    {
        base.ItemAction();
        EventNodeCore.GetInstance().SendMessage(EventDef.PickCrystal);
    }

    public override void Initiate()
    {
        base.Initiate();
        render = transform.GetChild(0).GetComponent<Renderer>();
    }
}
